As this particular journey of kalamari inC appears to be nearing its conclusion, my romantic spirit turns to whimsical tales of nautical expeditions and fantastical voyages, as I consider the very spirit with which they yearned for the unknown.
No, this is not the end of this adventure, there is so much left to be done- as a game, as a team, as individuals, and as creators.
Horizons are as elusive as they are pristine, and I am endlessly blessed to pursue them with this remarkable hearty crew. I am honored to sail by their side, and they serve as a boundless source of inspiration and joy. It is because of them that I would be content to never reach the horizon, as they have taught me to accept the gentle guidance of the tides.
There have probably been hundreds of authors who have written similar things, but WAAAAAY better. My goodness, I am so melodramatic sometimes. At least the running nautical metaphor sort of paid off.
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*Ahem* now, as far as the creation of Fingers Crossed is concerned, my role was largely twofold.
First, I created the in-game music, mostly using "Caustic 3," a music creation software/ synth editor.
Second, I wrote a large portion of the script which we handed to our talented voice actor to complete the lines for "Mr. Face."
Less notably, I also performed some more minor sound editing for a variety of our supplemental sound effects, and lent my dulcet tones to the game myself in the form of guttural, vaguely euphoric grunting. I also pride myself in being the sole defender of justice in this universe, as without me, this game would have contained a simply unacceptable quantity of rhyming. Honestly, those rhyme schema would have proven downright irresponsible, but due to my interference, it is not so unwieldy.
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