Thursday, November 2, 2017

Week 09: Another day another blog

Last week: I redid the title screen and parsed out its parts properly. I started remaking the prompts with the new fonts.

This week: I (and Anna) are finishing all remaining prompts

Week 8: Turning the Tide

With most of the major hurdles overcome, the last leg of our voyage commences, driving us in pursuit of theoretical perfection. Special consideration is being given to improving the clarity and adjusting the persistent tone through narrative and character interaction.

Perhaps the front line of this gruesome conflict will be the ear, and as a result of my inefficiencies with composition and music production software, it is becoming more and more strenuous to modify the tone on the fly. While I finally feel comparatively at ease with the background music that I created to play during the main game, it quickly became apparent that the key I wrote in was a trifle too sinister to suit our purposes, but regrettably, without some careful transposition, it is largely too late to modify. The most meaningful method of improving the music will be adding additional voices to add a layer of charm or whimsy in an attempt to curb the fear factor.

Additionally, I am going to record upright bass and jazz snare with a musician friend of mine this weekend (assuming he doesn't cancel on me again, which is an unfortunate plausibility), which will lead to a very interesting main menu version of the main theme from the other background music. I am hopeful that the addition of this element will be a huge step toward making the game seem more... marketable.

Week 08: Jackbox Party Pack Party

I can't think of anything to write. I've added more art. We've added some more sounds and replaced others. The main menu looks brilliant. Gracie did a great job with the button faces. Daria picked an awesome font which is used throughout the game. Charles has been working on the background music which he keeps saying is not great, but I love it. And Justin is a goddamn robot.

On a different note, most of us (plus some from other groups) hung out over the weekend and spent the entire time playing games like Quiplash and Monster Seeking Monster. It was a great bonding moment. Also, party games are awesome -which is why we're making one.

That's all I have.

Oh and some leftover homemade truffles which the team might kill me to get.

Thursday, October 26, 2017

Week 7: X Marks the Spot


While this game is extraordinarily precious, the real treasure was the friendships we made along the way.

I've gotta be honest, I'm running out of thematically appropriate segues for the blog posts.

...



So I've been working on the music, and it has been brutal as a result of me having a well developed knowledge of music theory, but incredibly insignificant understanding of the use and application of synthesizers, which makes the intended application of my musical ideas frustrating at best. I feel as though I have made a great deal of progress in the last, but the track is still somewhat lacking for now. I am retaining hope that my musician friends will come through and allow me to do live recordings, but I am confident that I can produce a respectable tune regardless.

Week 07: A Baby is Born Again

Wow! So our game is going well. I think? I hope. It feels like it is.

We've mostly just been fixing up stuff. The biggest thing to add is the voice clips now. We may have a VA, but if that VA thing falls through, one of us will do the lines. Hoo-boy. I'd be happy to do the lines if we need it, but that means y'all gonna have to be ready for my voice and how I try to voice act. It's not really a pretty thing to be honest.

ANYWAYS, I'm not sure what to write exactly. We're doing well. There isn't much drama at the moment. We've been talking about how on Etsy you can buy Overwatch themed slime and that that's very weird. But also kind of amazing.

I think our game is really going well. I'm not OVERCONFIDENT here (cause we all know overconfidence is a slow and insidious killer) but I'm confident we can finish what we need to have a decent game by the end of this class. We'll definitely need to continue polishing after that if we want this game to be what it was born to be, but that's for the future.

Here's some of the stuff I'm working on. I'm going to add some squash and stretch to the actual balls. Daria suggested it and I fully agree, it'd add a lot more character I think.



Week 07: I'm busy!

Last week: I found a ton of fonts and tried them out to make a fun title. Made the title screen. Parsed out the buttons.

This week: Make the settings screen, change the font and designs of the prompts.

Wednesday, October 25, 2017

Week 07: Knickity Knack


Inspiration! Motivation! All the things! ...are back.

After seeing the playtesters play through our game and enjoy it, I felt a bit better about the game. After a couple more meetings and a couple more art attempts on my part, I;m back in it. I honestly don't have much to write this week. We've changed the background art and buttons -which aren't implemented just yet- but they look great. I SWEAR.