Wednesday, September 27, 2017

Getting Out of Hand

After assembling our projected format for the game (but still no formal title), we have gone to our respective corners and commenced our duties. It is in these early stages that I suspect our communal sense of team unity will face its most gruesome challenge, as demand for quality product will intersect with conflicting vision. 

In other words, we'll be totally fine if I stop acting like such a weenie.

Image result for weenie hut jr
Home is where the heart is.

In the short term, most of my objectives are going to entail determining the best course of action regarding player feedback and conveyance of info. This process is muddled considerably by the nature of our premise- it will be hard to see most information we place on the screen if the overwhelming majority of  it is consistently covered by a mob of overlapping hands. For that reason, I feel we should alter the competitive aspects of the game such that very little information is required at all, and try our best to let audio cues do the heavy lifting.

Speaking of audio, I'm going to try to have a musical theme ready by the end of the week, but it has been slow going thus far. I have a reasonably substantial musical background, but backing tracks for party games are a beast all their own. It'll be a neat challenge, but I might need to call in some favors in order to make it happen.

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