We hardly knew ye. |
Thursday, September 21, 2017
Setting Sail
Alas, we scorn our cephalopodal roots in favor of a tablet game centered around the awkward entanglement of hands. I have little doubt that this decision was for the best, though my sentiments hinge, of course, on our ability to properly utilize the immense talents we find at our disposal. Though the squid concepts (all 500 of them) have been left behind, they will commit an enduring vestige on the progression of this new game, perhaps in more tangible form than we presently suspect.
I am highly optimistic about our prospects for our new game, however, as there are very few restrictions on the direction we can take- the world is our oyster! Devising myriad game modes and mechanics can escalate this idea into a real hum-dinger, without a doubt.
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