This week, I feel like we're arguing a lot less, which is phenomenal! (I kid, we yell for fun)
Last week, as a group, we were still solidifying the routes that we wanted to take. We all brainstormed a ton of possible modes that we could work into or from our core mechanic. There was cooperative boulder avoiding and competitive coin battles, etc.
This week, has been all about pinning down key interactions and their information... so like, UI. Charles and I have been going over it, and I think we've got something that can work in regards to scoring, but will need some testing to make sure that it hits home with players.
Otherwise, I'll be making a fancy start button for our game. I'm thinking old timey illumination letters?
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