Which is not a bad thing.
Many were great ideas but we couldn't figure out a way to implement them within the given constraints. Others were extremely over-scoped. We managed to narrow it down to two ideas, (okay in reality, there's game idea #1, #1.5, game idea #2, #2.1, #2.2, and #2.3 -due to trying to simplify and adjust). We'll see where this takes us.
In the meantime, there's prototyping and art testing. Seeing what works and what doesn't.
Current Challenge: Picking ONE idea.
(or ya know, mashing things together)
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