Friday, October 6, 2017

Week 04: Leopards

I truly feel like these weeks are blurring all together. Week 5 is already rearing its ugly head, and alpha is approaching. Quite menacing!

Last week we further discussed the direction of art and mechanics. Specifically, I wrote a bunch of notes on UI, and plans of action that we could possibly take if playtesting finds that the current UI, well, sucks? I also made a wickedly sick leopard-print START button. It's possibly the pinnacle of my portfolio.






This week we had yet another of one of those tug-o-war debates/convos about our game, really trying to find the core of what we wanted to do. We reaffirmed (or maybe confirmed for the first time? GASP) in which direction we want to game to go, which I think is going to be more B.U.T.T.O.N than Warioware. For my tasks this week, I'm going to attempt to make a title screen and a win screen. And maybe also come up with a name. I don't understand how hundreds of thousands of parents a year come up with names for their newborns. I mean, what if you name your kid Chris but he's really a Chad? I feel the same here.

Anyways, I'm scared for the future! But it's fun! :)

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