Thursday, October 5, 2017

Week 04: Why are names so difficult to come up with?

The game is coming along nicely so far. We've added plenty of the art assets at this point. Some work, some not so much. I've playtested what we have so far with others outside of class and outside of the game design major. It's great seeing others enjoying the game or at least becoming competitive with each other. We're still going to do some more, mainly A|B testing to see what features work and which don't.

Our score system is the main one that we have to figure out. Do we leave the numbers on the screen? Do we make a bar for each player to fill up? Do we not have anything at all just a crown indicating first place? These are the questions we're struggling with right now.

Oh, and what the title should be.
Finger Twister is a bit generic -though it does get the point across.
Baby Balls.... sounds bad, worse out of context. (To be fair, I have enjoyed onlookers confused faces when they hear it. But we probably shouldn't call it this. Just saying.)

Maybe we'll find something soon. Maybe it'll hit us like a brick wall by week eight. Who knows? For the time being, I'm just going to go with Finger Twister. We should just make up a word like Quiplash or Fibbage. Eventually, something will stick. For now, all aboard the struggle bus!


TL;DR Naming things is hard.
Back to arting.

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