Thursday, October 12, 2017

Week (5?)- Hoist Somethin'

The other posts are probably going to talk about how many times we have dramatically changed direction in the last 2 weeks, so I'll try to focus on something different: sounds!

Right now, all of the sounds in our game are placeholders that were barely thrown together after several dozen things had gone wrong with the recording process. I even taught myself my intended musical theme on the piano only to realize that I lacked the proper cable to record the audio (and in fact, I was given reason to believe that it didn't exist). Eventually I contacted a musician friend of mine, and he tossed together a quick 30 second loop to tide us over, and used my PC headset microphone to capture assorted mouth sounds. They are gross and ineffective, but up until now, they have served their purposes.

The time has come, however, to toss in some actual audio, and I've been tinkering around to make that music come to fruition- I even broke out my violin for the first time in three years and tried to dig my brother's old bass out of my basement (only to find that the case was empty). After a few hours, I came up with something that I was reasonably happy with, but each mechanical and thematic change our game has undergone recently has made the theme less and less appropriate, which means I will be spending the weekend starting from scratch on that again. The current tone is both goofy and sinister, but also tense, which is kind of a difficult assortment to capture all at once. I think I'm fine at composing, but I honestly have no clue where to begin on this.

The sound effects, on the other hand, are going to be far more impressive, as we are applying our own acting talents to bring the Press // Release Folk to life. Our players will be fully unsettled if we have anything to say about it (er... moan about it?).

The inclusion of a narrator character is also going to add some complexities, but I doubt it'll be a problem after some clever mixing. Justin says he's got a voice actor for the part, so that's one mystery solved.

I think the tone of our game is absolutely wonderful, but it does sort of defy conventional genre, and it will test both my skills as a musician and my access to proper instrumentation to bring any sort of music to the table.

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