It really does stem from our lack of direction, which further stems from the idea itself not having a clear lead. No one person came up with the idea -at least not that I can remember considering the versions it went through- so there was never one specific vision to follow. Instead, we kept trying to reshape the vision, coming up with new brilliant ideas that we just don't have the time for anymore.
In all honesty, there's a certain point within this project where I just lost the passion for it. The mess of ideas has been hurting productivity. That being said, I love getting people to playtest our game and seeing their reactions. People really do seem to enjoy it, but for short periods of time and when/if they know their score and who the winner is. Otherwise, it feels pointless because it's endless, there's no set time limit. We've tested so many things at this point and those may not be explicitly seen in our product because we keep taking things out, like the crowns.
I think I'm just burnt out from everything. Not just this project, just everything in general. Several different group projects, all with their own meeting times. Work. Mentoring. Playtesting. Various other obligations. I'm drowning.
But that's beside the point. I have to get my head back in the game.
And I think in order to do that, I have to have a firmer stance on things.
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