Age
|
Gender
|
Major
|
21
|
F
|
Elementary Education
|
19
|
F
|
Accounting
|
19
|
M
|
Secondary Education: Mathematics
|
20
|
M
|
Game Design
|
19
|
M
|
Game Design
|
21
|
M
|
Game Design
|
21
|
F
|
Digital Cinema
|
20
|
M
|
Game Design
|
21
|
M
|
Computer Science
|
21
|
F
|
Animation
|
We’ve learned a number of things from playtesting. Players found the game intriguing, which is a good start. Our first playtests were set up in such a way that the players knew which speed they were playing on. Those speeds were low, medium, high, and extreme. Given a minute for each speed, the players determined that high and extreme were too quick and made the game utter chaos. However, when the speed changed dynamically the players didn’t pay much attention to it –and could not distinguish between the speeds. That being said, game length felt “about right” for many of our players but scoring was off. It was fairly difficult for our players to determine their scores. Some barely paid any attention to it for that matter.
Things we have to improve on are:
Things we have to improve on are:
· Our scoring system
o We’re thinking of using a crown to show who the winning player is.
o Another option is using 3 crowns to designate first, second, and third place. So far, that has proved to be a bit too much on screen. Some say the buttons now look like beyblades. Let it rip!
o Getting rid of the score number altogether
· Art
o Having an ice background or a granite/countertop-like background has shown to make the most “sense” so to speak to players so far. And by that, we mean that players would understand why the buttons were moving in the way they were.
o We’re planning to change up the art anyway. So far we’re going with ice, but we’re changing up the animals just a bit.
· A mix of programming and design
o Adding a menu screen
o Adding a timer-like function that designates when the game ends
§ So far we’ve come up with “melting” the ice that the animals are encased in
§ Thus the person that melts (keeps their fingers on the buttons) the most is a clear winner
o An end screen and/or pop-up that shows who won the game
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