Wednesday, October 18, 2017

week 06: we have things!

Technically, it's week 6 of development, but week 7 of the quarter. I think? Maybe?

I think we're finally back on track.
We've updated a few things since last week. If I remember correctly we have since added a main menu page, an end screen, the background changes according to who is in the lead, a timer of sorts, and a settings page. Then a few nights later, we have visual prompts, a score bar, and individual sounds.

There's still more to go. Updated menu pages. Audio cues for prompts. More prompts. And good ol' Mr. Face! (It's the name I've give our narrator.)

We've playtested it a bit the other day. It was entertaining to watch others play. We received some good feedback. Things we did well. Things we can improve on.

People interacted, they got engaged. One mentioned that they don't usually get competitive but this brought it out. Players laughed at the ridiculousness of the game and even with each other. Some wanted to keep playing. It was evident when someone was looking at the game on their own and three other people joined in. One of my favorite moments was when some players realized the background color corresponded with whomever was winning, which sparked more competition.

Here's a quick video of what it looked like:
https://youtu.be/qoauW0VVzDw

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